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James White
James White

Download ((EXCLUSIVE)) NHL 07 PC Game 2006

NHL 07 is an ice hockey video game, which was released in 2006. The game improved the series' gameplay with more realistic features, such as stickhandling and a wider variety of controller schemes. As NHL 07 was released on the Xbox 360, this is the first game in the NHL series to be released on a seventh generation console. It was also the last NHL game to be released on the Xbox and the only installment to be released on the PlayStation Portable.

Download NHL 07 PC Game 2006

NHL 07 features 4 European leagues - Germany's Deutsche Eishockey Liga, Sweden's Elitserien, Finland's SM-liiga, and the Czech Republic's Tipsport Extraliga. NHL 07 for the Xbox 360 features analog stick control and a brand new physics system which eliminates the magnetic type possession of the puck which had been used in past NHL games. Commentary is provided by Gary Thorne and Bill Clement for the Xbox 360 version of the game, however, Jim Hughson and Craig Simpson return for the current generation and PSP versions.

We may have multiple downloads for few games when different versions are available.Also, we try to upload manuals and extra documentation when possible. If you have additional files to contribute or have the game in another language, please contact us!

Step into the realistic arenas of NHL 07 to take the role of both player and general manager. The game features a career-like "Dynasty" mode in which you must negotiate contracts, set salaries, and trade team members as the general manager. On the ice, with the help of an improved game engine, teammates display more realistic movements and position-specific behavior. For example, an offensive defensemen will act and play differently than a sniper or power forward.

Sports games have a problem. Too often, sports titles are accused of lacking true innovation and providing nothing more than polished-up graphics and a roster update. While NHL 07 is an impressive game, those accusations ring true in EA's latest current-gen hockey title.

The graphics, audio and game engine feel exactly the same as 06. It's pretty clear that with the possible exception of Madden NFL 07, publishers like EA and 2K Sports have their eyes focused squarely on next-generation titles. That's fair, since most gamers have their eyes focused in the exact same place. But the sad fact is that as we near the end of the lifespan of the Xbox and PS2 and as PC titles are increasingly being labeled "next-gen," the newest batch of sports titles are devolving into budget games, like Madden 2004 for the original PlayStation.

That's not to say that the development team at EA didn't do a good job, most likely with limited resources. The big addition to the gameplay is what EA has termed the "skill stick revolution." If you opt for the keyboard, then you are missing out on the revolution, obviously. In fact, you're missing out, period. Ditch the keyboard for a duel analog USB gamepad or go play the console version. Back to the revolution. In short, passing has been mapped to the right analog stick, and with good results. By flicking the right stick in the direction of a teammate, you'll flick a pass in his direction. If you flick the stick in another direction, like toward the offensive zone, you'll dump the puck, allowing your speedier wingers to race down the ice, similar to the new style of play in the NHL with the new rink dimensions and rule changes. Still, this new passing system feels like a simple change, like moving shooting from one button to another.

Since graphics, sound and engine are largely the same, the team at least spent considerable time making some gameplay tweaks. A big adjustment has been made with the one-timer and it's nowhere near as powerful as before. As in real hockey, the accuracy of a one-timed shot is generally poor. Unless a player receives a perfect pass and is in perfect position, the one-timer will be ineffective. A back-handed one-timer will look downright ridiculous. As one-timers are a rarity in the NHL anyway, this is a nice improvement in hockey gameplay. The 360 version of NHL 07 also removed the one-timer as the dominant play, so let's hope this is a trend in all hockey games in the future.

The sprint button is almost too effective in NHL 07. At full speed, players move faster than in any hockey game in history, perhaps faster than even Dan Jansen. The tradeoff is that puck handlers lose maneuverability and control of the puck -- defenders can easily poke the puck away. On international ice with the larger dimensions, the game is very fast and wide open.

The checking system from 06 returns. Surprise. This system allows for some huge hits, but those have to be lined up perfectly. In general, a check from the side will slow the opponent down and he won't necessarily even lose the puck. The downside to this system is that players are magnetically drawn to the puck-handler, sort of like the FIFA soccer games when you try to steal the ball. Although you skate in the direction of the opponent, you lose control of the line you want to take. The 2K system of checking is implemented better because you can unleash a hit exactly at the right moment instead of being locked into the animation. You can always let go of the check button and cancel the hit, but by then you are likely out of position.

The online modes are standard EA fare: ranked and unranked matches as well as 4 or 8 player mini tournaments. Online leagues should be a standard in sports games by now and we are going to ride EA until it happens. Still, nothing beats grabbing a friend and playing head-to-head hockey. Perhaps nothing ever will.

As current-gen sports titles are devolving into budget titles, it's clear EA has its focus set squarely on its 360 hockey title. But even though NHL 07 looks and feels nearly identical to NHL 06, it remains a fun hockey game, if a bit on the arcade side.

The Dynasty mode has nice depth but the online options are still not where they need to be for sports fans. The franchise's strength is still in a multiplayer game with you and a friend, head-to-head, like old-school NHL 94.

The next edition of hockey with EA Sports brings a lot of news in the most important skill aspects of the program. The series almost always had a high degree of realism, offering maniacs hockey a feast day. Scene marked passes 07 in this respect is particularly notable, because it offers a whole new level of control over the player. The upper and lower limbs of the player controls in an independent manner, are responsible for discrete movements and hitting with a stick, while others affect the movement and skates settings (if you use the joypad with analog knobs, one knob corresponds to the hands, the second by the legs). Of course, the program provides a different palette of moves, depending on whether we are currently using the disc and attack, or when trying to get it to enucleate, defending against the offensive rival. Skillful use of natural values and set individual hockey players often is the key to victory. With particular diligence has also over how the performance penalty-dueling one-on-one of the keepers have been significantly improved. Reformed the whole game mechanics, although it may seem a bit cumbersome, is intended to make the game even more realistic and technical, which certainly should please fans of this contact sport.

Is there anything right analog sticks can't do? Especially in the realm of sports games, the right stick has become the jack-of-all-trades in recent years, with developers finding all sorts of clever ways to make it emulate moves, passes, shots, hits, and the like. The reason behind this has always been to try to give the player more freedom of control over what they're doing, rather than relying on canned animations via button presses. Never has this freedom been more apparent than in NHL 07 for the Xbox 360. In a near-complete revamp of the series' control scheme, the 360 controller's right stick is now effectively your hockey stick, letting you perform dekes and shots with simple flicks and movements of it. It's a fantastic system that will force longtime hockey fans to rethink how they play the game of hockey--though, unfortunately, it also happens to be just about the only truly cool, brand-new thing in the series' debut on the Xbox 360. Much as EA did with Madden NFL 06 last year, NHL 07's features set has been stripped to the bone, not only offering nothing new, but removing several secondary features and leaving you with nothing but a functional franchise mode and online play. In effect, NHL 07 takes one giant leap forward and a few hops back.

So what's the deal with that stick then, eh? The deal is that on the game's default control scheme, you won't use face buttons at all. Passing is mapped to the right trigger and the right bumper; you skate and aim with the left control stick; and the right stick does just about everything else on offense. You press the stick forward to take a quick wrister, wind it back to line up for a powerful slapshot, and move it side to side to deke out defenders and goalies. Those are the basics, but there's more to the stick than that. The key here is that there's very little limit to what you can do with the stick--but you'll have to work for your goals. One-timers are not easy to set up with this control scheme, and if you want to pull one off, you'll need a seriously ideal passing lane and precision timing to do it, just like in real hockey. But when you do, it's immensely satisfying. Heck, just about every goal you fire off in NHL 07 is a satisfying one, because you really feel like you're the one who made it happen. Those dekes you used to fake the goalie out of position and the aim of that wrist shot were all your doing, not just some series of preset animations that happened to do the work for you, and that's a beautiful thing.

Make no mistake, the learning curve for this control scheme is going to be high, even for longtime hockey game fans. You will almost certainly find yourself instinctively reaching for the usual shoot buttons, and you'll get exactly nowhere. Not to mention that the right trigger passing feels very weird at first (though that's because the passing in general just isn't as responsive as you might expect, and takes some practice to use effectively). However, in a deeply merciful move, the game's "classic" control scheme includes both face button passing and shooting, as well as the skill stick. So you can play around using the skill stick but can fall back on the buttons if you feel like it. Of course, after a while, the skill stick will become second nature, and you'll forget all about those face buttons. 041b061a72


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